Tom Clancy's Splinter Cell: Blacklist is the sixth major installment in the iconic stealth-action franchise, originally released in 2013. Developed by Ubisoft Toronto, the game serves as a bridge between the classic methodical stealth of Chaos Theory and the high-octane "aggressive stealth" introduced in Conviction. The Story: A Race Against the Blacklist
Tom Clancy's Splinter Cell: Blacklist is a stealth action-adventure game developed by Ubisoft Toronto and published by Ubisoft. Released in 2013, the game is the sixth main installment in the Splinter Cell series and a sequel to Conviction. The game follows Sam Fisher, a highly trained operative working for Third Echelon, as he takes on a new mission to stop a terrorist organization known as the Blacklist. Tom Clancy's Splinter Cell: Blacklist is the sixth
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Sadiq’s ultimate goal is revealed: to capture the U.S. Secretary of Defense and extract nuclear weapon codes. In the final confrontation, team member Isaac Briggs Released in 2013, the game is the sixth
Released in 2013 by Ubisoft Toronto, Blacklist was a risky evolution. Following the methodical, slow-burn pacing of Chaos Theory and the gritty reboot of Conviction, Blacklist aimed for a "play-your-way" hybrid. Secretary of Defense and extract nuclear weapon codes
—Sam and his team race across the globe to identify the Engineers' next targets and stop the countdown. Key Missions & Turning Points