The Android version of Skullgirls , often confused with the "2nd Encore" console/PC edition, is a distinct mobile RPG-fighting hybrid developed by Hidden Variable. While it shares characters and art with 2nd Encore, the mobile version has unique features and has undergone significant recent changes. Key Updated Features
The mobile version is frequently updated (recent major update 6.4 improved auto-battle and fight speed) but differs significantly from the traditional 2D fighter:
- Open the Google Play Store on your Android device.
- Search for "Skullgirls 2nd Encore".
While the Android version simplifies the "six-button" fighter into tap-and-swipe gestures, the 2nd Encore update adds depth through:
- Supported Controllers: Xbox Wireless, PlayStation DualSense, Razer Kishi, Backbone One, and generic HID gamepads.
- Low Latency Mode: The update patches the Bluetooth input buffer, reducing delay from ~8ms to under 3ms on devices running Android 13 or higher.
- Custom Macros: You can now bind “Dash” and “Throw” to shoulder buttons directly in the settings menu.
Daily Events: Earn character-specific "Relics" and "Canopy Coins" to upgrade your fighters.
It is not perfect. The lack of 120Hz support stings for flagship owners, and the save conversion bug is annoying. However, Hidden Variable has proven their commitment with regular patches. If you have been waiting for a reason to play a real fighting game on the bus or during your lunch break, this is it.
- Do the Tutorial (Again). The updated tutorial now teaches you about the new character mechanics (like Umbrella’s hunger) and the revised blocking system.
- Wired Controller Over Bluetooth. Even with the low-latency patch, a USB-C wired controller (like the GameSir X2) will always beat Bluetooth. The update supports USB audio/input passthrough.
- Turn On “Simple Inputs” for Specials. In the accessibility menu, you can enable “Simple Specials” (e.g., tap a button + direction instead of doing a Z-motion). This is legal in casual matches but disabled in ranked.