Rtgi 0.17.0.2 Release ((top)) | Premium × 2027 |
The latest update for the ReShade Ray Tracing Global Illumination shader, version 0.17.0.2, has officially arrived. This release focuses on refining performance and fixing critical stability issues that users encountered in previous builds. For gamers looking to add path-traced lighting to older titles, this version represents a significant step forward in usability. Core Enhancements and Bug Fixes
Install Reshade: Ensure you have the latest version of Reshade installed for your specific game. rtgi 0.17.0.2 release
Rendering & Quality Fixes
- Start at a medium preset; test with a few camera angles and fast movement to reveal temporal artifacts.
- If flicker: raise temporal stability, increase frame accumulation, or enable stronger denoising.
- If blotchy or noisy GI in dark areas: raise sample count or enable stronger spatial filtering.
- For performance: reduce ray count, lower resolution for RTGI buffer (if option exists), or use single‑bounce-only mode.
- Combine with MXAO for detailed occlusion; place RTGI before heavy color grading to avoid compounding denoiser artifacts.
- Rays/Samples: increase for better quality, at higher cost.
- Denoiser/Temporal settings: tune to remove flicker without smudging details.
- AO/Intensity/Bounce parameters: to control occlusion strength and indirect light contribution.
Changelog (selected entries)