Shape Bender - Plugin Sketchup
To use the CLF Shape Bender plugin in SketchUp, you need three elements: a group/component to bend, a straight base line on the red axis, and a target curve . Step-by-Step Guide
To use Shape Bender effectively, you must have three specific elements in your model: The Object : A group or component that you want to bend. A Straight Reference Line : A single straight line drawn along the plugin sketchup shape bender
1. Prepare Your Components
- Create your text: Use the 3D Text tool (or extrude flat text with Push/Pull). Group the text (right-click → Make Group).
- Draw a straight baseline: Beneath the text, draw a straight horizontal line the exact length of your text group. Make this a group or component.
- Draw a target curve: Draw the curve (arc, bezier, polyline) where you want the text to bend. This should also be grouped.
A wireframe preview will appear. If the orientation is wrong, tap the Up Arrow key to flip the direction or the Down Arrow to toggle which side of the curve it sits on . Press Enter to finalize the piece . Quick Troubleshooting To use the CLF Shape Bender plugin in
If your models are feeling a little too "boxy," it’s time to break out the Shape Bender and add some flow to your work. Just remember to save your file before you hit "Bend" Create your text : Use the 3D Text
Draw a straight line parallel to the red axis under or through your object (the Base Line).
The Core Philosophy: Linear Deformation
Before clicking a single button, you must understand the math. Shape Bender does not "smush" geometry. It performs a linear deformation.
Prepare Model: Create a group or component, and place it at the origin, aligned along the red axis.

