Multiversus Frame Data |work| | Latest |
The "story" of MultiVersus Frame Data is a saga of community-led discovery and constant evolution through patch cycles
If you want, I can:
Strategy:
Common Misconceptions
- "Low startup means it beats everything." False. Range matters. Iron Giant has slow startup but massive range, beating close-range jabs via "piercing."
- "Frame data never changes." False. Player First Games (PFG) adjusts frame data almost every patch. A move that was +3 frames last month might be -5 frames today. Always check the patch notes.
- *"Lag ruins frame data." True and False. Online lag adds 3-5 frames of delay. While this changes raw numbers, the ranking of speed usually stays the same. A move that is faster offline is usually faster online.
drifted over, her needle-thin sword humming. She was the queen of Active Frames Multiversus Frame Data