Mugen Everything Vs - Everything Screenpack Upd [updated]
Title: M.U.G.E.N: The Ultimate "Everything vs Everything" Screenpack [UPD: Chaos Overhaul]
What It Does Well (The Pros)
- The Grid System (The Main Feature): Unlike standard screenpacks that show 4–12 character slots per page, EvE uses a dense grid (commonly 10x6 or 12x8). You can scroll through hundreds of characters in seconds. It turns character selection into a visual "wall of fighters."
- Stability: For a screenpack that pushes the engine's limits, it's surprisingly stable. It handles the memory load of rendering many portraits better than most high-res packs.
- Customization: It usually comes with a built-in system to add/remove rows and columns via a simple
.inifile. You don't need to be a programmer. - Visuals: The default art style is clean, dark, and futuristic (think MvC2 meets a fighting game data terminal). Portraits are large enough to see, even in a dense grid.
- Speed: Navigating the grid feels snappy. Page jumps and scrolling are responsive, which is critical when you have 2,000 characters.
- Background is a deep, pulsating grid or static noise (meant to evoke a "character select matrix").
- No character-specific stage previews – just a generic "VS" hologram, reinforcing that everything fights everything.
Stick to the original if: