Mugen Everything Vs - Everything Screenpack Upd [updated]

Title: M.U.G.E.N: The Ultimate "Everything vs Everything" Screenpack [UPD: Chaos Overhaul]

What It Does Well (The Pros)

  1. The Grid System (The Main Feature): Unlike standard screenpacks that show 4–12 character slots per page, EvE uses a dense grid (commonly 10x6 or 12x8). You can scroll through hundreds of characters in seconds. It turns character selection into a visual "wall of fighters."
  2. Stability: For a screenpack that pushes the engine's limits, it's surprisingly stable. It handles the memory load of rendering many portraits better than most high-res packs.
  3. Customization: It usually comes with a built-in system to add/remove rows and columns via a simple .ini file. You don't need to be a programmer.
  4. Visuals: The default art style is clean, dark, and futuristic (think MvC2 meets a fighting game data terminal). Portraits are large enough to see, even in a dense grid.
  5. Speed: Navigating the grid feels snappy. Page jumps and scrolling are responsive, which is critical when you have 2,000 characters.

Stick to the original if: