King’s Fall blog posts from Bastard Games detail ongoing development for their adult adventure game, featuring significant content updates, including remastered areas, expanded character routes, and enhanced gameplay mechanics. Recent updates focus on story expansion, adding numerous quests, and implementing quality-of-life tools like quest trackers and cheat options. For the latest development logs and patch notes, visit the Bastard Games Patreon
The game is actively developed, with frequent updates shared via the Bastard Games Patreon.
Analysis
1. Permadeath with a Twist (The Bastard’s Lineage) Unlike traditional roguelikes where death means a total reset, Kings Fall games introduce lineage. When your current character dies (falls in battle), you respawn as an “heir” or a “bastard child.” You retain your map knowledge and perhaps one heirloom item, but your stats reroll. Your predecessor’s corpse becomes a mini-boss you have to fight to reclaim your lost gear.
The "Bastard" Element: Invisible walls and aggressive Hive spawns constantly block the runners, requiring precise callouts from the "middle" team. 2. The Dreadnaught Platforming (The "Dicks" Wall) kings fall bastard games
There is a particular tragedy in the study of power, a recurring motif in the theater of history where the mighty do not merely lose their thrones—they are undone by the very instruments of their creation. The phrase "Kings Fall: Bastard Games" evokes a specific brand of political and existential horror. It is not the story of a king felled by a worthy rival on the battlefield, nor of one claimed by the impartial cruelty of nature. It is the story of a ruler consumed by the illegitimate, the chaotic, and the treacherous systems they themselves nurtured.
4. Mother Sallow — A crone who runs the orphanage that secretly breeds child spies. She is not cruel in the obvious way. She genuinely believes she is saving children by turning them into perfect weapons. Her first act as candidate: she released urchins into every noble household as “gift servants.” Each one carries a vial of slow venom. Each one has been told it is vitamin syrup. King’s Fall blog posts from Bastard Games detail
In real life, we cannot break contracts or betray our friends without social consequence. In the magic circle of the game, however, we can explore the dark tetrad of personality traits (Machiavellianism, narcissism, psychopathy, sadism) in a consequence-free environment.
Payoffs are represented as (Jon Snow's payoff, Cersei Lannister's payoff). A higher payoff indicates a more favorable outcome. Analysis 1