| Theme | How It’s Rendered | |-------|-------------------| | Ephemerality | Text fragments appear for only a few seconds before dissolving into a cascade of static. This mirrors the fleeting lifespan of most online headlines. | | Authority vs. Noise | Headlines sourced from reputable outlets are rendered in bold, clean typefaces, while user‑generated content appears as jittery, corrupted glyphs. The visual hierarchy subtly questions who we trust. | | Feedback Loops | The audio bass line reacts to the viewer’s interaction speed, creating a musical representation of feedback loops in social media (the more you scroll, the louder the “noise”). | | Data as Material | By turning raw data into tangible visual forms, the piece treats information like a physical resource—something you can shape, break, or let slip through your fingers. |
The Narrative: Players control Jessica as she moves from a local TV channel to a major newspaper. The game explores "how far she is willing to go" to get a scoop, using various methods of investigation and persuasion. jessica oneils hard news v065 by stoperart link
At its core, Hard News is a commentary on the rapid degradation of journalistic standards in the age of algorithm‑driven content farms. O’Neil blends traditional reporting techniques with immersive digital storytelling to ask: A news article or interview featuring Jessica O'Neil
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