Fallen Ninja Princess Setsuna -v1.02- -aoi Eimu... !new! May 2026
Based on the file naming convention and the author/artist Aoi Eimu, this report identifies the work as a specific 2D sprite-based action game (H-game). The title is likely a translation or variation of "Makai Kishi Ingrid" (Magic Knight Ingrid), as Aoi Eimu is best known for this specific character design and game series.
- Fixed a common bug where bosses would not trigger defeat scenes.
- Corrected sprite glitching during specific grab animations.
- Added a gallery mode for viewing unlocked CGs.
3. Key Mechanics (v1.02 specific)
- Turn-based combat: Standard RPG Maker battle system. Attacks: physical, ninjutsu (magic), items.
- Corruption System: A hidden or visible meter. Increases when Setsuna loses fights, chooses certain dialogue options, or wears revealing gear. High corruption changes endings, battle poses, and event scenes.
- Equipment: Weapons (katana, kunai), armor (shinobi garb → “broken” versions). Some armor is cursed.
- Day/Night Cycle? (common in ninja games) – affects enemy spawns and infiltration events.
- Save points: Typically at shrines or hidden scrolls. v1.02 likely fixed a save-corruption bug from earlier builds.
Look for the paper crane on the wind.
