Cg Cookie - Introduction To Character Modeling In Blender !full!
CG Cookie’s "Introduction to Character Modeling in Blender" provides a comprehensive, project-based workflow for creating 3D characters, covering techniques from base mesh blocking to sculpting, retopology, and rigging. The course focuses on practical application, guiding artists through developing an efficient workflow to turn 2D concepts into finished 3D models. Learn more at CG Cookie. Introduction to Character Modeling - CG Cookie
By the End of the Course…
You will have modeled, sculpted, retopologized, and UV unwrapped a complete character ready for texturing, rigging, and animation. More importantly, you’ll have the confidence to tackle more advanced courses—whether that’s creating an entire cast for a short film or designing game-ready heroes. CG Cookie - Introduction to Character Modeling in Blender
CG Cookie's "Introduction to Character Modeling in Blender," taught by Kent Trammell, is a 30-video course focused on translating 2D designs into 3D models using techniques like the Skin Modifier and Dynamic Topology. Part of a broader character creation track, this foundational program emphasizes efficient workflows for organic sculpting and detailing. Explore the full course details at Introduction to Character Modeling in Blender Blender (free and open-source) Reference images and project
- Blender (free and open-source)
- Reference images and project files provided
Part 10: Step-by-Step – Your First 60 Minutes in the Course
To give you a concrete feel for the course, here is what your first hour looks like: Part 10: Step-by-Step – Your First 60 Minutes
The thumbnail showed a friendly, low-poly character with big expressive eyes. “No sculpting experience required,” the description promised. “Start with a single cube.”