Anno 1701 Production Chains Link
Mastering the Economy: A Guide to Anno 1701 Production Chains In the world of
Adaptability: Be prepared to adapt your production chains based on changes in demand, available resources, and technological advancements. anno 1701 production chains
Pioneers & Settlers: Focus on basic survival and building materials. Cloth: 2 Sheep Farms →right arrow 1 Weaver's Hut. Bricks: 1 Clay Pit →right arrow 2 Brick Factories. Mastering the Economy: A Guide to Anno 1701
Part 4: The Citizen Stage (Level 3)
This is the "Industrial Revolution" of Anno 1701. Citizens demand tobacco and alcohol (Snapps). This tier introduces mines and smelting. This is a double-whammy
- Each population tier requires specific goods (food, clothing, tools, luxuries) to be satisfied and upgrade.
- Production must scale with housing: typical rule — supply 1.5× steady demand when expanding to avoid shortages.
- Warehouses and transport routes are critical: short distances, adequate road links, and multiple warehouses reduce stockouts.
- This is a double-whammy. Gold mines are rare and expensive to run. Do not start this chain until your tax base is solid.
- Consumers: Fleet production; military and trade fleets.
- Notes: Shipbuilding can draw large timber and iron amounts; staging areas/warehouses near shipyards help.
Understanding Production Chains
In Anno 1701, production chains refer to the series of steps required to produce goods, from gathering raw materials to manufacturing final products. These chains involve various buildings, each serving a specific purpose in the production process. The game features a variety of goods, including food, tools, clothing, and more complex items like luxury goods.
Market Access: Ensure all processing buildings (like the Weaver or Bakery) are within the influence radius of a Market Building to ensure finished goods reach your storage quickly.