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3d Rad Exporter Plugin (2025)

This is the most common version of the exporter, designed to bridge SketchUp models to the 3D Rad engine.

A 3D RAD exporter plugin is a software component that allows users to export 3D models from a 3D modeling or animation software into a format compatible with 3D RAD, a game engine or a rendering platform. 3d rad exporter plugin

SketchUp often creates models with reversed face normals, which look correct in SketchUp but appear invisible or "inside-out" in 3D Rad. Poly Count: This is the most common version of the

  • Mesh geometry (triangulation option)
  • UVs and multiple UV sets
  • Vertex colors and normals (custom smoothing/normal export)
  • Materials: PBR (baseColor, metallic, roughness, normal map, emissive)
  • Texture export (automatic conversion to engine-supported formats; pack/export options)
  • Scene hierarchy and transforms (parenting, pivots)
  • Light types (directional, point, spot) with color/intensity/range
  • Cameras with FOV and clip planes
  • Skeletal rigs and skinning (bone indices/weights up to 4 bones per vertex)
  • Skeletal animations (baked or per-bone keyframes; export multiple takes)
  • Blendshapes/morph targets
  • Collision geometry (user-tagged or auto-generated simplified colliders)
  • LODs (automatic decimation pipeline and manual LOD groups)
  • Metadata and custom properties (user-defined tags, export presets)

Documentation & samples

This method loses collision tagging, but you can add a simple cube collision box inside 3D Rad itself. For static environment art, this is the fastest way to get high-poly assets into the engine without a plugin. Mesh geometry (triangulation option) UVs and multiple UV

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